Report on the Work Set 1
(Search, Discussion and Conclusion)
Directed by Students of the Master Program
in C&I and MEF: Promotion1
Presented to
This report is part of the course project 01162531
"ICT in Education and Curriculum Development"
TOPIC1: Web–Based Instruction/Learning (WBT – WBL).
Q1: What are their meanings, how are they different from CAI – CAL
(Computer Assisted Instruction/Learning)?
The Meaning of WBI and WBL
WBL or Web-Based Learning is some kind of online
learning. It’s a channel that allows learners to use video conferences online
course contents and real-time video conference teaching (or video streaming).
Furthermore, to get more knowledge further from the web. This WBL provides many
hyperlink (links to another sites) to help student search more information. The
one of specific function coming with WBL is VLC (virtual Learning Environment)
or sometimes it is called MLE (Managed Learning Environment) that contains
VIRTUAL (seem like "face-to-face") teaching and learning software
package.
The differences between WBI-WBL and CAI-CAL
1. CAI –CAL are OFFLINE but WBI-WBL are ONLINE.
In the time that “”World Wide Web” CAI-Computer-Assisted
Instruction and CAL Computer-Assisted Learning are the earliest offline
learning using ICT.
As mentioned above that WBI-WBL use “WWW” as the main channel of learning and
instruction, Internet accessibility is used with WBI-WBL.
2. Interactive activities
When using CAI, learners use their own computer without connecting to internet,
it’s not allow them to communicate with others. So, the interactive
applications are not used with CAI. But when learners connect with the world to
“world wide web”, there is a big
opportunities to exchange knowledge to each another. So, many interactive
applications take part in WBI-WBL.
Q2: What are the
benefits of WBI – WBL?
1. The benefits of WBL are very useful for Distance
Learning (as we are doing). We
can learn individually through this WBL anywhere anytime.
2.
This
WBL promotes "Child-Centered - learning". By this channel, students
have to study themselves to
complete the assignments from teacher. And teachers will overview how students
work on assignments as
Facilitator and consulter.
3.
Supposing
children in areas that are difficult to access the qualified education system,
these students could be able to learning through WBL because of Virtual
learning Environment function.
4.
In
commercial way, as you see one good example using WBL integrated with face-to
face convention program teaching, Kru P'Nan (ON-line English teacher) uses this
WBL to lively teach for her student sitting in 30 branches of her English
institutes.
5.
Students
can receive quick feedback on their performances.
6.
It's a
convenient way for student to submit the assessment from the remote site.
7.
In
case of multiple choices, Computer marking is efficient for staff time.
8.
A
Web-Based Curriculum is Nonlinear, it means students can get more
information further from the sites they studying
by Hypertext links.
So prospective students in 21st century will not
only work on what course
asks them to do but they will go further to
answer "How this course will be improved?"
Q3: How to design and develop the WBI – WBL?
There are two models of WBI design and
development.
The first one is PLANNING --> DESIGNING --> MANAGING -->
EVALUATING
For the PLANNING, we have to answer the question
"What we want our students to do?" Note that the assigned task is NOT
TOO difficult, so that student will be discouraged to achieve it, in other
hand, it should NOT be TOO easy, and they will get bored of working with
teacher's assignments. One of
tasks will be PROJECT, the most effective work for student to let them
develop the long-term memory. In short, the assignment (problem)
should let student use Their Prior Knowledge (what they have learnt) and let
them discover new knowledge. After
that, they will resolve the problem assigned. In this stage, they constructed
unconsciously their own new knowledge that affects mentally to their long-term
memory.
To DESIGNING the WBI, it's necessary to have the
fundamental features as followings:
-> Course information, notice board,
timetable
->Curriculum map
->Teaching materials such as slides, handouts,
articles
->Communication via email and discussion
boards
->Formative and summative assessments ***
->Student management tools (records,
statistics, student tracking)
->Links to useful internal and external
websites—for example, library,
online databases, and journals
***Formative assessment = Journal / Question get
some feedback like
"what you have leant today ?"
Summative assessment = Question or evaluation to
know "what level are our
student?"
For Managing stage, Teacher should be proficient
in the areas of class management and organization as the following modules:
1. Establishing the positive climate:
-promote and maintain high expectations
- know your student (their prior knowledge and
how far they can go)
-Engage all students in learning process
2. Organizing the WBL site:
- Make sure that all feature and function are
READY to use.
- Create the bulletin board to foster learning
3. Developing Rules, Routine and Procedures:
- Create, communicate and practice the rules
with students.
-Develop routine and step-by-step procedures for
the tasks that
occur regularly
- Set up a system for a specific reasonable and
logical consequences
and reward
4. Assigning and Managing work ****** very
important
- Make sure if student understand what they are
supposed to do.
- Monitor students' completion of assignments
- Provide timely feedback on assignment
- In case of un-qualified works, ask student to
make-up / rework.
In EVALUATING, the assessment features of WBI
site should involve teacher to the following activities:
- Record both formative and summative progress
of students’ growth.
- Record Grades and Daily attendance
- Open chance for students in monitoring their
own progress.
The second model is: ADDIE (suggested 2013)
A = Analysis D = Design D = Develop I = Implementation E = Evaluation
This is very Interesting MODEL.
A = Analysis there is 6 areas we have to
analyze:
1. Curriculum analyze:
what are the learning objectives? (Cognitive,
Affective, Psycho-motor)
What are Enabling or Behavioral objectives?
2. Audience/ learner analysis: what are levels
of your students?
3. Technology analysis: What program will you
use to develop?
Which operation IOS/ Microsoft?
4. Content analysis: what are the essential
contents to apply to WBI?
5. Learning activities analysis: WBI developer
have to consider Learning
thoughts that fit to the appropriate contents as
these followings
- Collaborative learning - Problem-based
learning
- CIPPA model - Inquiry-based learning
- Media analysis
6. Media analysis : There 2 main types of media
used in developing WBI:
6.1 Media for presentation such as
- Text -Graphic - Flash animation - Streaming
Video
6.2 Media for interaction activities
=> Asynchronous interaction medias used when
users don't share
free time : Web Board Mail
=>Synchronous interaction medias used when
users share free time
: - Video conference -- Chat
=> Online testing system
D= Design 2 areas that developer need to think
about WBI design are:
Content designs : What are the content for this
WBI ?
Which application will be used for each content
?
Web page design:
How we put each element in the page of website?
D= Development there are 3 steps for develop
WBI:
1. Preparation: Prepare all stuffs you want to
put in web
(content clip video sound applications)
2. Develop the lesson on webpage
in this process you have to put all stuffs into
the frame of each lessons
3. Make the handout document to be students'
guide to achieve this WBL course.
I= Implementation It's kind of Trial used with
Example group by STAD***model in this process if developer found some errors or
problems you have to fix them out before use with the Whole class.
*** STAD strategy (Salavin, 1990) = Student-teams
Achievement Divisions
Steps= Class presentation--> Team study-->
Test-->Individual Improvement --> Team recognition
(Work in group, individual scoring but Award by
group)
E=Evaluation Evaluate in 2 areas:
1. How is the Web?
2. How are the contents and activities?
Q4: What conclusions can you make after
exploring the site called
“Web-Based Instruction”?
For the conclusions, we can probably say that
“Web-Based Instruction” (WBI) is a digital environment for education tools
which provide teaching and learning system supported by the Internet. And we
can divide WBI into two important aspects: an online curriculum and an online
class management system (CMS). Also WBI is something very convenient for both
teachers and students as it allows students to explore many interesting things
onto no limited areas while teachers can update the instructional media onto
the site at any time. However, only computers and digital environment are not
enough for knowledge: teachers are the ones who provide the discipline and
framework essential for learning and in order to be successful, students must
have the desire and the ability to continue to learn too.
Q5: What conclusions can you make on this
site called
“So you want to develop WBI”?
This site is for the one who wants to develop
their own WBI site, for those who want to improve their Web pages by using
graphics, software, html, java script or even creating a great design. It helps
educators to have the better understanding for each function. For example, if we
want to know about “Graphics & Imaging” we can directly click onto
“Graphics” button and it leads us to the recommendations for the best web sites
for graphics and digital imaging for the web, it also tells us about the rule
of important things such as “less is more” ; less graphics is more effective.
Moreover, we also have the WBI I.Q. Test which is the pretest to take and see
if we really understand how WBI works and so on.
Topic
2: e-Learning/ m-Learning/ u-Learning
Q1:
What is the meaning of e-Learning and e-Learning 2.0?
E-Learning is electronic learning, learner can study
through electronic technologies like the internet, intranets, extranets,
satellite broadcast, interactive TV, audio/video tape and CD-ROM.
The first generation of e-learning delivered through
the web is based on Web 1.0 (an early stage of the conceptual evolution of the
World Wide Web, centered on a top-down approach to the use of the web and its
user interface) but users are able to only view webpage: they can’t add or edit
information in web sites. The courseware built using an authoring tool, and
course content that was created by teacher for student and the content becomes
reading only: student can’t add comment or share their idea (it’s different
from blogs and Facebook). It’s more likely to a book and a manual which you
read via technologies.
Finally, this way not emphasizes learner, it isn't interactive between teacher
and student in courses; however it allow them to study anytime and anywhere.
For the evolution of e-Learning, e-Learning 2.0 that focuses on learner instead
of content, was promoted. It is based on Web 2.0 that support for collaborative
learning (Web 2.0 environment allows web site visitors to make contributions
and changes to existing web content and to interact with other members of those
web sites); everyone can not only learn but also organize the online courses.
Learners participate in courses creation. They are able to share information,
knowledge with other people who access the social media such as Wikipedia,
Facebook and MySpace where users leave comment or edit content collectively
(some good examples are blogs which we crated!) All people make a discussion
and exchange of their view and review with others via online learning. As a
consequence, learner is not limited in learning.
Q2:
What conclusions can you make for U-Learning and m-Learning?
M-Learning or Mobile Learning is a new delivery method for e-Learning. It
derived from e-Learning.
What is different between m-Learning and e-Learning?
Due to the definition of m-Learning focuses on using mobile technology devices
such as smart phones, handheld computers, and PDAs. Mobile device bring an
opportunities to approach to learning at all time and supports any place when
student willing to learn themselves. Learning of m-Learning is informal while
e- Learning is formal. On the other hand, both of them use technological
devices and wireless networks to access to learn.
Regarding to U-learning, "U" = Ubiquitous meaning existing or being
everywhere, at the same time; omnipresent.
U-learning is based on the idea of adaptive learning methodologies and the
concept of individual method of teaching that assist students learn at a faster
step, more effectively, and with greater understanding.
Furthermore, it gives great evolution in the delivery of education applications
for u-learning support facilities for creating learning environments.
Q3: What did you get from exploring this
site “Ubiquitous learning environment:” Disruptive and Transformative
Education: Designing learning in the digital age”?
There are many advantages for exploring this site “Ubiquitous learning
environment:” Disruptive and Transformative Education: Designing learning in
the digital age”
For ubiquitous learning environment (ULE):
-Learner can get benefit from ubiquitous learning
environment, using wireless and mobile technology make easy to access and
contributes to educational method: learners are available to learn anywhere,
anytime, anyhow education from unlimited in online education courses that allow
them to easily access their learning materials and experiences via mobile
devices such as mobile phones and tablets. It also provides numerous resources
to knowledge such as wikis, blogs, and cloud services like Google Drive, and
Drop box.
-Education as a Self-directed Learner, using
technology in education consider as a new method of knowledge. Learner able to visualizes, and share information in online learning them-selves.
It facilitates to develop skill from ubiquitous learning environment for
example, technology: learner benefit in online learning and language: because
of information’s international from every country.
Regarding disruptive
and Transformative Education and
designing learning in the digital age, digital
media become essential; there are a lot of system designers to learn from each
other to shape the future. Education is associated with information and
computers. As a consequence, students begin to create a cohesive learning i.e.
blog, webpage and Twitter to present information that is interesting or update.
Everyone will receive new information of knowledge all time. Beside we will see many ideas about individual
learning in digital media.
Q4:
What are the conclusions from “Predictions for e-Learning in 2011”?
Regarding learners, they will benefit from e-learning; it is facilities to
study everywhere and every time when learners want. Student can reduce
transport costs and also save time. In addition, users are able to use the new
technology and chose application for themselves.
For technology, smart phone will fast develop new devices and grow for support
to m-Learning. The application for learning will continue growing and have
various applications in learning environment.
TOPIC
3: Online Learning – Blended Learning
Q1:
What are the focusing points of Online Learning?
The focusing points of Online Learning are
1. Internet accessibility
Learner or those who would
like to learn online have to connect to Internet.
2. Interactive activities
The
online learning activities include video, chat, video streaming and many
supplementary medias that involve learners to have interactions to each
another.
3. Games
Games
are used in online learning to fit the different learners. So learners can
choose the games to learn online according to their taste.
4. Accessibility of different devices
The
more technologies developed the more choices of devices to use in education. So
online learning allows learners to use not only computer but also other devices
such as I-pad, or smart phones.
5. Adjustability of different age of learners
Online
learner focus on specific levels of learner. According to their ages, kids,
teen, and adults, the learning platforms have to be different.
Q2: Do they have benefits and limitations? What are they?
Benefits of
online learning
1. According to thoughts of constructivism
educator, Online Learning enables learners to construct their long-term storage
after they inquired and discussed to find out or discover new things by
themselves.
2. Online course can be used everywhere that
internet is available. Learners don't need to worry about problem of place,
time, or any kind of traffic jam.
3. Less expense (or not), surely learners can save
more expenses about dormitory, transportation and parking lots, etc.
4. It' global connection
Online learning connected to internet, the
channel that all over the world people use. So it's easy way to exchange ideas
and thoughts and work together cross country- culture-and language.
Disadvantages of online learning
1. Load of works
As online learning system has to follows the
same standards of classroom instruction, maybe teacher has to assign load of
works to let students by themselves to reach the standards.
2. Less active learning activities
In some subjects that need Face-to-face
interactions such as Phonetics and any kinds of Language laboratories, online
learning can give the immediate feedback or reply to learner in case that they
should develop their pronunciations or accents.
3. Get more knowledge
than competencies
Through online learning students get rare
opportunities to develop competencies because more of online course based on
content not on competencies.
Q3: What are the key elements of the
online program?
There are important 4 key elements of online program: student, curriculum,
instructor and technology.
1. Student
The online program was created for students who do not have time to learn in
class. They can study and practice with the online program at home. Student can
study the lessons by themselves. They can submit homework and ask the questions
by email address but they need to be discipline toward their work. So they need
to manage the time to study by themselves.
2. Curriculum
The online curriculum consists of 2 factors: process and outcomes. They can
learn and work together in the same time. The functional programs in online
curriculum should be developed to involve student and instructor to discuss
assignments and learn together by internet.
3. The instructor
The instructor teaches and gives the lessons by internet for students 24hrs
per/day in classroom. Students can ask the questions if they do not understand
and the instructor can answer the questions by Email, creating up the
education, and collaborating environment and dealing with the students who are
adults and may require individual needs.
4. The technology
The instructor should be the first person use the technology. Students have to
prepare the lessons before the class begins. Students can discuss with
instructor in class. In concluding technical support is very important for
online program because students and instructors should be able to participate
together with the online course.
Q4: What is the new" blended
learning"?
The blended learning is the learning and teaching model that allows teacher to
teach students through many interactive media such as Web Based Instruction,
Video conference, Skype or Facebook and in classroom.
Blended learning can combine various learning activities to involve
face-to-face live classroom, E- learning and Self-spaced learning.
We can study materials and research with the Blended learning program. By this
kind of learning, we do not need to learn in the classroom only but we can
learn everywhere and every time we want to learn.
----------------------------------------------------------------------------------------
Report on the Work Set 2
(Search, Discussion and Conclusion)
Directed by Students of the Master Program
in C&I and MEF : Group 1
Presented to
This report is
part of the course project 01162531
"ICT
in Education and Curriculum Development"
“A Web quest is an
inquiry-oriented activity in which some or all of the information that learners
interact with comes from resources on the Internet, optionally supplemented
with videoconferencing.’’ said Bernie Dodge, the originator of Web Quest. It's
a web-based lesson or a classroom-based lesson, created for educators by
educators or teachers. You can easily explore and evaluate by surfing the
Internet. Web Quest can be created and decorated by using several programs.
Now, it has been a part of project-based learning and teaching in education.
There are 2
kinds of Web Quest:
1. Short term Web Quest: the information
deliver to the learners and they can evaluate what they have learned from those
Web Quests.
2. Longer Term Web
Quest: the Learners know how to evaluate the information, they can deeply
understand what we have got, analyze the information and also transfer this
information to the others.
There are six major components in a Web Quest:
2.1 Introduction
This section provides
background information and some scenarios to give students to play like 'your
job is to become an expert of the
fossil' or 'you have to become a gang member and find a way to make two gangs
make up using a non-violence way'. It also provides the learning objectives to
the students. The purpose of the introduction is to raise an interest in the
learner through activity at the beginning. When project are related to the
students' interests, ideas, experience or their goal in the future, the learner
can be more interested in the activity.
2.2 Task
It's a description of
what the learner will have done at the end of the exercise. It must be
interesting and doable. The task could be a product or a verbal presentation.
The teacher should show students an example of a finished project which have
some similar to student project to make them understand what they are trying to
accomplish. The task should be visually interesting, important problem like
global, social, political, economic and environment issues. However, it should
also be fun for students.
2.3. Process
This part provides a
step learner will go through to accomplish the task, with link embedded. The
teacher must clearly describe the steps and can also provide the learning advice.
2.4. Resources
This section consists
of a list of web pages that will help learner to accomplish the task.
However,
the non-web resources can be used. These can include supplementary media like
printed resources, audio cassettes, posters, maps, books, models, manipulative,
and sculptures. Filed trips, visiting lecturers, team teaching and other
motivation techniques can also be used.
2.5. Evaluation
Each Web Quest needs an
evaluation rubric for evaluating students' work. It can take different forms.
The standard should be clear goals, fair, consistent, and specific to the task.
The teacher can state the evaluation process in the Introduction stage which
can be helpful to point out the student example: Exemplary, acceptable, and
unacceptable. The range between exemplary to unacceptable must be clear for all
achieve.
2.6. Conclusion
This section allows the
students to be reminded what they have learned. The teacher will bring closure
to the project and encourage reflection about the process. Moreover, they can
have a discussion of extended learning for follow-up activity or suggesting
ways of doing thing differently to improve the lesson.
2.7 Final Project
Students will work on 1 final project to let student extend their knowledge from what they have learned in webquest.
After starting to work on the actual Web Quest
components, you continue designing.
First of all, you must
choose a topic that you appreciate regarding studying or teaching. A good topic
should be concerned with curriculum standards; you can select as your project
that you have taught before in the classroom and would like to add any medias
and books and magazines for deep understanding of students.
Secondary, make a
design and templates that are way to start creating your Web Quest. A lot of
patterns are provided to create, you can select them that is suitable your
topic.
And download the
student and teacher templates for the design you chose. Open them up in your
favorite web editor (Dreamweaver, Composer, FrontPage, etc.). Moreover, each
pattern is distinct from the others in terms of the type of content. The design
patterns can be showed the key thinking such as design tasks, decision tasks,
analysis tasks, and prediction tasks. Presentation to those tasks guarantees
that your Web Quest will be a higher level thinking task.
After chose pattern,
write up the task in the student template and the Standards and Learners in the
teacher template. There are 4 subjects for writing: project’s name,
description, instructional purpose and examples. Then, describe how learners
will be evaluated: the teacher must complete the evaluation section for example
a predetermined evaluation rubric. The evaluation section is essential for the
goals of the Web Quest to test the success of students' learning.
Furthermore, teachers
can use process checklists for examine at each point in the project and aspects
of the lesson from students.
Next, design and
process, teacher should add any extra information needed like images, videos,
animations and graphics in any of the Web Quest’s parts (more frequently in the
Introduction and the Conclusion sections) and set of resources to provide the
information wanted.
Finally, polish and
optimize Web Quest, you check to complete the part of Web Quest as a
Introduction, task, process, resources, evaluation and conclusion and also all
other parts of the teacher template.
This is a linear
description of the design process of a Web Quest of Bernie Dodge, professor of
Educational Technology, San Diego State University.
Select a Topic
appropriate for Web Quest ------> Select a design -----> Describe How
Learners will be evaluated -----> Design the process ----->
Polish & Prettify.
4.1. Link Replacements
It come from the root of the web link, but it
has to remove the page file name and leave the webserver and subdirectory.
4.2. Primary Sources and Data
The primary sources and data is found by
searching on the online news or the reference tools for provide a virtual
experience such as
- 42explore: Polls and Surveys
- 42explore: Statistics
- Digital and Virtual Field Trips
- Digital and Virtual Libraries etc.
4.3. Collaborative Experiences
Using of the materials for e-talk or share the
ideas through e-mail or in a discussion such as
- Ask An Expert
- Book Review Projects
- Discussion Tools
- Email Tools etc.
4.4. Process and Product Resources
When the students need to review the main
concept, they also need to improve their skills too. So, interactive games and
tutorials can extend your Web Quest too and the students will pay attention to
these for their projects. These are materials about process and product
resources such as
- Contests, Fairs, and Publishing: Sharing On the
Web
- Copyright Issues
- Citing Internet Resources
- Electronic PostCards in the Classroom
- Evaluating Internet Resources etc.
4.5. Multimedia Resources such as
- Visual Resources; Photos and Clip Art
- Public Domain / Copyright Free Media
- Multimedia Seeds - Audio, Video, and Visual
Resources
4.6. Inquiry and Information Tools
These are the resources that help the students
in their project, such as
- Think-tank is used for brainstorming and
organizing topic ideas.
4.7. Web 2.0 Applications such as blog, wiki,
google earth etc.
5. Web
Quest Examples
In the student version page, there are 3 main
frames in the website:
1. Top frame is the Name of Web Quest = Dinosaur
before dark.
2. Lower left side is the name of Web Quest
chapters. Here in the student version page, there are 6 chapters for students
that are:
==>Introduction that introduces the story of
lesson and uses the challenging words for students to discover to trail of dinosaurs
==>Task, in this chapter the content will show
the detail of assignments and there is the link to let students download the
handout exercise worksheets (worksheets including map, questions space for
drawing)
==>Process, this chapter describe to student
how to achieve the given task step-by-step. The content of chapter composed of
many essential hyperlinks for students to discover.
==>Evaluation, this page shows the rubrics of
evaluations. In the "Dinosaurs before dark", there are five rubrics
for 20 full scores: Narrative response (4 scores) Map/drawing (4 scores)
Dinosaur journal page (4 scores) Book reading (4 scores) Group work. (4 scores)
==>Credit shows the name of Web quest developer.
3. The Biggest lower frame on right shows the
content after clicking, the name of six chapters on left.
In the teacher version, there are also 3 frames
as student's one but there are only 5 chapters:
==>Introduction, the content to show to
teacher is almost the same show to students.
==>Learner, in this page they show what level
of student fits this lesson.
==>Standard, this page show the standard of learning.
What objectives that students should be reached after learning with this lesson?
==>Process I'm amazed because this page is blank.
==>Resource The site show the links for
essential trails to discover and link to download the handout document.
5.2. Example "Quest for fun" ==> Click to view !
Quest for fun is the Web Quest created by Linda
Adkkins, Montello Elementary School. She
used www.questgarden.com to make her Web Quest.
The components of this Web Quest consisted of 2
main components which are:
1. Students’ page component
2. Teacher’s page component
Students' page
The student’ page components of this Web Quest are like every
instant Web Quest maker sites:
=> Introduction
“Get ready to go on a run in this quest of
activities through the Internet.”
=>Task
“Your quest is through some fun tasks in which
you will interact with your computer in a number of ways. Which one will you
like the best? Try them out, one by one, then decide. Remember those places to
revisit for another time when you are on your own.”
=> Process shows the various trails of
learning
There are 10 tasks to let students do. The 9
tasks are:
Task #1 Mad Libs....School Rules!! Click on the
picture to go to a fun word game.
Task #2 United States Map...See how fast you can
fill in the US map. Better hurry!
Task #3 Are you a good detective? See if you can
be a "super-spy" in this activity!
Task #4 Play a game of "Hangman" and
see if you can beat the computer!
Task #5 This is your chance to write. Create a
caption for each picture.
Task #6 Watch this Rob packer in action!
Task #7 Hey! What’s the Big Idea?
Task #8 Anybody like word finds? Click here to
test your levels.
Task #9 Eggs? Eggs? Are they falling eggs? Check
it out.
Task #10 There's lots of learning games on this
one. Go here for a fun time.
=> Evaluation
“What did you think of this quest for fun? You
need to tell your teachers. Tell your teachers what you think about it and what
you like best.”
=> Conclusion There is an instant link
provided by website "Questgarden.com" to give the feedback from
learners to teacher.
=>Credits shows some information about Web Quest
maker, Linda Adkins.
Teacher's page components
=> Introduction --> Blank, nothing is
written.
=> Learners
"This quest was designed for students in
grades 3-6 as a mini-course activity, which is to last about an hour. It is
available after that if any students of those grades are interested in it. It
is for enjoyment only."
=> Standards
"Since this is a mini-course just for the
fun of it, the only standard is that all students enjoy the experience at a
high level.”
=> Process --Blank
=> Resources --blank
There are 6 parts in student page and 5 parts in
teacher page.
2. Task: The teacher ask the student to be a
member of either gang, the Greasers and the Socs, and then create a poster for
the rules of their gangs which include color and picture.
Their rules must be positive and make the gangs
get back on the good terms in a non-violent way.
3. Process: The teacher shows the process of
creating a poster and provides some sites to help student creating a poster.
4. Evaluation
The teacher states the evaluation criteria in
form of rubrics: Rules, Appearance, Grammar and Knowledge of Story.
5. Conclusion
The student will be required to present their
poster to the class and they must remember not to use the violence.
6. Credits
The teacher indicates her work as 'original idea'
and provide some information about herself.
For teacher page
It consists of 5 contents:
1. Introduction: The creator states some
backgrounds and the guideline of activity.
2. Learner: The creator inform that this project
is doable for everyone in classroom as long as they can read the story.
3. Standards: I get nothing. It's blank.
4. Process: The creator provide the time using in
this project and inform the quest's objectives.
5. Resources: The book named the Outsiders.
Part I
Firstly I'm quite
amazed and feel very wonderful because this one is made by Thai people, Angsana
NARKSWADI; Ph.D. student in Curriculum and Instruction from Kasertsart
University under supervisory of Dr. Nopphawan and Dr. Maturos ==> my current
teachers
This Web Quest developer had divided her lessons
into 3 main levels:
1. EFL for Beginner level
2. EFL for Intermediate level
3. EFL for Advanced level
She had made WEBQUEST through
"BLOGGER.com".
In each level the contents are shown in 4
subjects that are English, Science, Health, Occupation& technology.
Part II
EFL for Beginner : English
The developer used "www.blogger.com"
to show all links to related Web Quests.
In beginner level,
there are divided into 4 title subjects which are English, Science, Health, and
Occupation & Technology.
English
In English subjects, there are 11 Web Quests and
the curriculum mapping of each Web Quests.
The 11 Web Quests are
WQ1= Writing Social letters WQ2=Writing a Haiku
WQ3= Grammar COPS WQ4= Writing a Dialogue
WQ5=Writing a story WQ6=Culture on Christmas
WQ7= Culture on British Holidays WQ8= Verb
Tenses
WQ9= Reported speech WQ10=Pronouns
WQ11= Analyzing and Compiling Text.
Each of every Web Quest consists of one
Curriculum plan that will show in "Pirun.ac.th"as PDF file.
The curriculum plans summarize the contents,
topics, standards, skills and also the additional resources used in each Web Quest.
In this study plan shows the study plan of Web Quest
in 8 titles as following:
- Name of Web Quest shows name of Web Quest. And
also the text of name itself is the direct hyperlink to Web Quest site.
e.g. "Direct and Indirect speech"
- Aim to write the specific aim of studying this
Web Quest.
e.g. "To understand how to change direct
into indirect speech statement"
- Skills to indicate the learning skill used in
this Web Quest.
e.g. "Writing"
- Contents shows all contents of this Web Quest.
e.g. Direct (quoted) Speech
Indirect (Reported) Speech
Rules on transforming direct into indirect
speech Song “we are the champion”
- Language focus show the function of language
used.
e.g. "How to use direct and indirect
speech (statement)"
- Analysis of activities shows the learning
procedures of this web quest that will show step-by-step trails of learning.
example
"1. This web Quest provides VDO
clip under Introduction session to give
students the idea of what direct and indirect
speech are.
2. In process, students will watch another VDO
to find the answer for step 2 and
make note on the changes of pronouns, verb tenses and time expression.
4. Then they can check their understanding again
from website provided and do
online exercises.
5. The exercise provided in Resources is broken,
use the additional exercises instead.
6. For the end product, students will have to
rewrite the song “we are the Champion”
into indirect speech. Students can use the lyric provided in.
Resources
- Suggestion are the suggested activities that
this Web Quest not provided but we would like our students to do more.
e.g. "It might be more interesting for
you g children to have them rewrite a fairytale into indirect speech.”
- Additional resources are the links to important
contents concerning to webquest lessons. So the name of website can link to
website by clicking.
e.g. Indirect statement Exercise
Reported Speech -statement
Reported Speech-Quiz
Part III: Science ==> Click to view !
EFL for Beginner; Science, Health, Occupation
& Technology, Science
Inside Science, there are 4 links of Web Quests
with the Curriculum plan in 8 topics like English but the writing styles are
varied to be more scientific.
The 4 Web Quests in Science are
-- Identify the cause and Effect of Global
warming
-- Compare and Contrast in Life
-- Reading on Gist and Details on Atoms and
Elements
-- Reading for specific information on invertebrates
The Curriculum plan in 8 topics is similar to
English as in this example
=>Web Quest: Global Warming
=>Aim: To find out the effects of the people
on Global Warming
=>Skills: Integrated skills
=>Language Focus: Identifying Cause and
Effect
=>Contents:
1. Definition of Global Warming
2. Causes of Global Warming
3. Effects of the human being on Global Warming
4. Vocabulary on Global Warming
5. How to save the world
=>Analysis of Activities:
1. For
this Web Quest, students need to work in pairs and will spend 3 days to cover all the
assignments.
2. Students can do Global Warming Exercises to
get/ review their knowledge
background before they search for information. They can also do this activity after they
finish all the steps in Web Quest
to review.
3. During each step, students have to recheck
with the evaluation section to be
certain how they will be graded.
4. For the first step, students will use the
bubble speech to record the ideas from brainstorming activity on the causes and
effects of people on Global
Warming. Students can even draw their own bubbles. It doesn't matter what the
bubbles may look like.
5. Then go through the web sites, keep record at
least two important things from
each site.
6. Share with other groups to get more ideas on
the effects of people on Global
Warming. Then create a beautiful speech bubbles with at least 10 effects.
7. Select one of the bubbles speech to create a
wall advertisement and Hagen it
wherever people can read and be aware of this issue.
8. Students can evaluate their own work and
organize their portfolio showcase
to present to class. Students must have the following:
items in portfolio: brainstorming, notes, speech bubbles, wall advertisement and
evaluation form.
=>Suggestion: Do the quiz! Just to check your
understanding after all.
If possible, should have students prepare a
campaign for this issue.
=> Additional Resources: 1. Environmental
Vocabulary
2. Global Warming Exercise - perfect one with 4
types of exercises on listening
tasks
3. Make your own - Speech Bubble.
4. Thought and a speech Bubble Template.
In health, there are 4 Web Quests which are
- Giving reason on healthy Eating and Exercise.
- Creating recipe on Healthy Breakfast Choices.
- Giving Instructions on Healthy Kids - Writing scripts for role playing on Bully
Buster
For the curriculum plan, it's similar to English
and Science and if you have some addition worksheet you can do the hypertext in
the "Additional resources" topics.
Example of Curriculum plan in Health
=>Web Quest: Healthy Eating and Exercise
=>Aim: To create own nutrition that tastes
great and is easy on the wallet,
exercise routine that they can show to the class.
=>Skills: Integrated skills
=>Language Focus: Structure: Imperative
sentence
Speaking: Giving reasons on the topic assigned
=>Contents:
1. Nutritional facts
2. Food budgeting, menu planning
3. How to have strong body
4. Rules for Making Presentation
5. Present simple- Imperative sentences
=>Analysis of Activities:
1. For this Web Quest, all the web links are very
useful .They provide not only knowledge
but also entertainment and quizzes.
2. A teacher can start this Web Quest activities
by having students brainstorm about
kinds of food that they know and classify them into categories of healthy /
unhealthy food using the table in additional resources.
3. Then have students do KWL activity from
worksheet in additional
resources, they will make note on what they already know about nutritional facts and what
they want to know from studying.
4. Use Quiz menu to search for nutritional facts,
do quizzes provided.
5. Plan the budget, ingredient, try and taste
your creation. Find the way to
exercise from web links.
6. Prepare for presentation and demonstration to
class. In the presentation, students must tell why their food creation is useful for health. Use web link as a
guideline to prepare PowerPoint presentation.
=>Suggestions:
To create own nutritional food, students can
look for Thai healthy recipe as a
sample.
In case students are not good at using
imperative sentences to describe how
to cook food or do the exercise. Use additional resources to help.
=>Additional Resources: Imperative sentences
Worksheet 1: KWL Worksheet
Worksheet 2: Healthy or Unhealthy food
Occupation and Technology ==> Click to view !
In Occupation & Technology, there are 3 Web
Quest which are:
- Giving Instruction on A Healthy Way of Living
- Jigsaw Reading on I-Safety
- Compare and Contrast on Table Manners
The Curriculum plan of Web Quest is also shown
in 8 topics as example;
=>Web Quest: Good Manners at the Table
=>Aim: To identify good and bad table manners
=>Skills: Integrated skills
=>Language Focus: Compare and Contrast
=>Contents:
1. The importance of table manners
2. Dining Etiquette
3. Formal Dinner Place Setting
4. Proper use of a napkin and utensils
=>Analysis of Activities:
1. Introduce key vocabulary such as etiquette,
manners, napkin, utensils.
2. Brainstorm a list of table manners, then
invites students to explore
websites both in Web Quest and Additional Resources.
3. As they view the sites, they can compare and
contrast their list with the
information there.
4. Students use their knowledge in real life by
doing activities in process- step
4 and 5 and make a list of what they have observed both good and bad manners in
Thai culture.
5. Students form a team of 3 students to make a
poster showing table manners to display in the school canteen.
6. If possible, have students study how to use
utensils in western style and
demonstrate in class.
=>Suggestions:
In this Web Quest, the writer focuses only on
table manners for kids. The
teacher should extend the lesson by having students learn more on how to use the utensils both
in American and European style.
=>Additional Resources:
1. How to Use Table Manners
2. Proper Table Manners
3. 10 Table Manners Your Kids Should Learn
_____________________________________________________________
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